![]() Symmetrical editing of control point using edit frame.Ärawing / snapping on to surfaces: Drawing and snapping directly on to surfaces is made up a few related pieces.įirst there is a new "On srf" object snap that lets you snap a point directly on to a spot on a surface that is under the mouse. ![]() Also if you are scaling from the center, there are mirror snap points at the other 3 corners to enable an exact "in-place" type flipping or mirroring. There will be a snap point there and if you snap on to it, it will produce a mirrored copy of your object same as doing the Transform/Mirror command. Mirror â you can also create a mirrored copy of an object by using those corner grips as well â to do that grab a corner and drag it all the way over to the opposite side of the object. ![]() If you move far enough away from both of those lines, stretch mode will be turned off for that drag. A point marker and line will appear to help guide you, that's the line that you want to stay somewhat close to to keep the stretch enabled. Non-uniform scaling â if you hold down shift while dragging a scaling grip, it will perform a 2D scale only, so that will stretch something like a sphere out in only 2 directions and leave the vertical direction untouched to make an ellipsoid type shape.įor doing the 1D scale you kind of move your mouse towards that side direction when you drag away from the grip. So like if you want to do a bunch of corner-anchored scales, you just do one click to set it, and then every time that you drag on the corner widget after that it will scale from the opposite corner. It's kind of a setting that will stick after you set it once. Each time you click a corner it will switch between these modes and you should see the origin marker switch. But you can switch this to scale from the opposite corner instead by doing a click on one of those corners instead of a drag. By default the corner scaling grips will scale from the center of an object (when you move over a corner grip, an origin point will then pop up showing you where the scale will be centered around if you drag). If you drag anywhere but vertically/horizontally, it will do a 3D scale. Scale â you can grab on one of those corner grips and drag it to size the objects. Also while in this mode, you'll see a tri-wheel rotation thing appear in the 3D view which allows you to grab any one of 3 rotation axes easily there for spinning things around in different directions. You can use this if you want to rotate a rectangle around one of its own corners for example. If you click instead of drag on the rotation grip, it will switch to a different mode which makes it possible to grab the center rotation pivot and move it to whatever spot you would like. So for example if you want to rotate something by 30 degrees, type in <30 and push enter, then grab that rotation grip and it will move in 30 degree increments. ![]() There are 2 ways you can enter an angle constraint, either by typing <45) just by typing directly without clicking anywhere, or by clicking on the angle box in the bottom toolbar and entering your value there. If you want to rotate by a specific angle, you can do that by entering an angle constraint before (or during) dragging that rotate grip. Rotate â you can click and drag on the rotation grip located in the middle of the top edge of the bounding frame to do an immediate rotation. When you drag the grips, if you have grid snap turned on, then that new target point will snap on to the grid and you can snap on to any point you can normally snap on to when dragging that handle (the grip is actually slightly to the outside of the actual point that you place when you drag it).įor rotation it is using the same snap settings as you can currently use for drawing an angled line (Snaps / Straight snap options / Snap angle, the default is 90 degrees). The edit frame's starting position is based on the bounding box of the object.Īctually, the new grips show up in the 2D views (Top/Front/Right) for all selected objects, but they will only show up in the 3D view if you have planar objects selected. New stuff:Ä®dit frame: There is now so called object edit frame that shows up around the outside of selected objects which allows you to do scaling, mirroring or rotation very easily without starting up special commands. The v2 beta installs into its own folder, it is not a problem to have v1 and any v2 beta installed on the same machine, in fact I recommend that so that you can fall back to v1 if you run into some temporary bad bug in v2. ![]()
0 Comments
![]() And for Kechiche, the site of conflict, is the body. His subject, here-no less than in such films as “The Secret of the Grain” and “Games of Love and Chance”-is the conflict between cultural inheritance and group identification. Kechiche is what the French would call a republican he was born in Tunisia, but his cinema is French. ![]() Ultimately, both women drift in the direction of their long-standing community attachments. Adèle and Emma haven’t changed their styles much, either, and as their relationship begins to feel the stress of unresolved differences, the pull of social habits on the body-a paradoxical weight, a sediment of manners that stops the mighty gears of physical attraction and sexual desire-imposes itself with a terrifying force. What’s clear is that Adèle does her best to join in with Emma’s art-world friends but never manages to fit in. It doesn’t matter (as it might in other movies)-and the fact that it doesn’t matter is both a sign of, and a tribute to, Kechiche’s art.Īs the story leaps and lurches forward, the particulars of character become less important than the mind-body question, as Kechiche conceives it. We never see whether Adèle remains in touch with her friends from high school whether she ever manages to be open with her best friends about her relationship with Emma whether Emma ever takes part in gatherings with friends of Adèle’s from university. It’s never made clear if Adèle has ever come out to her parents or whether doing so proved difficult. The younger woman, by contrast, is from a less sophisticated family and doesn’t come out to them, introducing Emma as a friend who’s helping with studies. For instance, in the first part, Emma is open with her family of artists and intellectuals about her homosexuality and her relationship with Adèle. But the gap between those two sections hides an astonishing, almost novelistic amount of information regarding the characters’ lives. The French title of the movie is “La Vie d’Adèle Chapitres 1 et 2” (The Life of Adèle Chapters 1 and 2) the first chapter is that of Adèle’s days leading up to her meeting with Emma and the early time of their relationship the second part leaps ahead many years-Adèle is working as an elementary-school special-ed teacher and living with Emma, an artist with a modestly thriving career. The dialectic of sex, with its tensions and parries, its comedy and its fury, is as much a part of their being as is their discussion of art, food, or family. In effect, Kechiche philosophizes the lovers’ bodies in the same way that he physicalizes their conversation. ![]() The immediate continuity from public to private life, from intellectual and emotional contact to the most intimate physical contact, without the intermediate stages of seduction or proposition or the sexual teasing of anticipation or buildup of undressing is the film’s very subject. When Kechiche films Adèle and Emma making love for the first time, he does so with one of the most jolting cuts in the recent cinema-from the women sitting together on a park bench to the two of them naked together in bed, tangling erotically. Those who express this concern seem to be reacting to the mere fact of a man filming naked young women rather than to the particulars of the film. ![]() I’m astonished at the concern on the part of some critics that Kechiche films the actresses’ sex scenes luridly or leeringly. And the now-infamous sex scenes with Adèle and Emma have an athletic, non-sadistic violence that is entirely consistent with the filmmaker’s ideas: it’s impossible to understand a couple without knowing how their bodies imprint each other, and the nature of their mutual physical hunger and their physical coalescence. When Adèle sits at the dinner table with her parents as they watch television, their passive petrification in the image is largely formed by the game-show host’s voice. ![]() Whether discussions in the classroom, conversations in a park, or arguments in a schoolyard, the exchange of words comes off with the bodily force of an exchange of caresses, a playful wrestle, or a fistfight. The scene in which the two women’s glances meet is directed as if their gaze were a bodily push-the camera is jolted no less than the women are-and Kechiche’s version of psychology is that of the idea made flesh. It’s a question that Kechiche poses all the more paradoxically inasmuch as the dominant aspect of the movie is physical. Thus their romance begins and with it the movie’s great question: What does it mean to be gay without participating in gay culture? Or, rather, is there such a thing as gay culture that differs from homosexuality itself? Does the physical and psychological fact of homosexuality entail a distinctive place in society? Soon enough, Emma shows up and protects Adèle (claiming that they’re cousins). ![]() ![]() Alduin is the first dragon created by Akatosh, one of the series’ gods, and is prophesied to destroy and consume the world. Alduin, a large black dragon who returns to the land after being lost in time, serves as the game’s primary antagonist. The player character is a Dragonborn, a mortal born with the soul and power of a dragon. The game takes place in Skyrim, a province of the Empire on the continent of Tamriel, amid a civil war between two factions: the Stormcloaks, led by Ulfric Stormcloak, and the Imperial Legion, led by General Tullius. Treasure of NadiaĮtting and characters Skyrim is set 201 years after the events of The Elder Scrolls IV: Oblivion, although it is not a direct sequel. ![]() Now console gamers can experience new quests, environments, characters, dialogue, armor, weapons and more.
![]() ![]() In addition to the treasures, you can also find hidden cash in each level. You can hide in the shadows to avoid getting detected or knock the guards unconscious. Disfruta de los mejores juegos relacionados con Bob The Robber. Through 15 levels filled with various puzzles and obstacles, you should stay silent and hidden! There are security cameras around every corner, and the guards are patrolling the halls. ¡Juega gratis a Bob The Robber, el juego online gratis en Y8.com Haz clic ahora para jugar a Bob The Robber. ![]() With so many valuable art pieces, it's not uncommon to expect different security measures in this museum. ![]() On the 4th adventure of this sneaky thief, your objective is to collect each treasure on every level without getting caught. Can you help Bob through various levels?Īdmiring art and wanting some of the best pieces for yourself is not a crime! At least that's what Bob is thinking as he puts on his mask and makes his way to the museum. He decided to take some souvenirs back home, and the local art museum is just the place for that. Apart from having amazing landmarks such as the Eiffel Tower, there are very profitable opportunities for Bob. In Bob the Robber 4, our talented thief decided to visit the city of romance, Paris. ![]() ![]() While the show technically came out after the card game, the manga it's based on came out prior to its creation, so technically, the game is actually based on the series instead of the other way around, thus I can safely say this series was NOT made strictly as an ad for the game. Now, there are some things I do kinda wanna point out. Oh, and also, for more info on the TCG, the anime, or anything related to Yu-Gi-Oh, you can visit the following:Ģ:See more of my reviews: Just go to my account and click on the reviews that I have written for Yu-Gi-Oh series! I play the card game all the time with my friends! The artwork may be a little disturbing to you, but 1: that's a part of what the TCG is all about! And 2: Soon once you learn and start playing the card game, you'll startloving the strange artwork, it's what makes Yu-Gi-Oh, Well Yu-Gi-Oh! And it's amazing how the anime, the TCG, and the fans, are still here! Convinced? If not, go to the adult comments on the Yu-Gi-Oh Zexal parent reviews! I have more info on the series there. You, reader, might be wondering with tense: How will Yami win? Well, you'll have to watch the anime! Although, it IS on netflix! All FIVE Seasons of action-packed Card Game action! BUT, I can tell you this, he'll win with his friends, his hope, and with The Heart Of The Cards! Now, Next is the card game! The Yu-Gi-Oh trading card game was crowned as the Best-selling trading card game of all time in 2012. Anyways, Yami defeats all of the duelists who stood in his way, with the power of friendship, hope, and THE HEART OF THE CARDS! The, he meets face-to-face with Pegasus, but soon, Yami find out that Pegasus owns a Millennium item TOO: The Millennium EYE, which allows him to see Yami's cards. Nobody has ever solved it, but luckily for our main character, Yugi solves the Puzzle, and an ancient Pharaoh is awakened: Yami-Yugi: The KING OF GAMES! Soon, The EVIL Maximillion Pegasus, the creator of Duel Monsters, creates a tournament, only inviting the BEST duelists around the world.( Oh yeah, Pegasus heard of Yugi after Yami beated the world's best duelist and Yami's arch-rival: Seto Kaiba, who owns the biggest Duel Monsters company: KaibaCorp, also KC. But then, as a gift, Yugi's grandfather: Grandpa Muto, gives him a present: a Millennium Puzzle. Tenth-grader Yugi Muto and his friends play the HOTTEST trading card game in the world (Along with the rest of the world): Duel Monsters. But if you've never heard of Yu-Gi-Oh, I'll explain the story of season 1:
|
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |